dc.contributor.author | Gal, Ran | en_US |
dc.contributor.author | Sorkine, Olga | en_US |
dc.contributor.author | Cohen-Or, Daniel | en_US |
dc.contributor.editor | Tomas Akenine-Moeller and Wolfgang Heidrich | en_US |
dc.date.accessioned | 2014-01-27T14:55:51Z | |
dc.date.available | 2014-01-27T14:55:51Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-35-5 | en_US |
dc.identifier.issn | 1727-3463 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGWR/EGSR06/297-303 | en_US |
dc.description.abstract | We present a method for inhomogeneous 2D texture mapping guided by a feature mask, that preserves some regions of the image, such as foreground objects or other prominent parts. The method is able to arbitrarily warp a given image while preserving the shape of its features by constraining their deformation to be a similarity transformation. In particular, our method allows global or local changes to the aspect ratio of the texture without causing undesirable shearing to the features. The algorithmic core of our method is a particular formulation of the Laplacian editing technique, suited to accommodate similarity constraints on parts of the domain. The method is useful in digital imaging, texture design and any other applications involving image warping, where parts of the image have high familiarity and should retain their shape after modification. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Three-Dimensional Graphics and Realism]: Color, shading, shadowing, and texture | en_US |
dc.title | Feature-Aware Texturing | en_US |
dc.description.seriesinformation | Symposium on Rendering | en_US |