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dc.contributor.authorWu, Hongzhien_US
dc.contributor.authorWei, Li-Yien_US
dc.contributor.authorWang, Xien_US
dc.contributor.authorGuo, Bainingen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:51Z
dc.date.available2014-01-27T14:55:51Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/285-296en_US
dc.description.abstractUsing coarse meshes with textures and/or normal maps to represent detailed meshes often results in poor visual quality along silhouettes. To tackle this problem, we introduce silhouette texture, a new data structure for capturing and reconstructing the silhouettes of detailed meshes. In addition to the recording of color and normal fields in traditional methods, we sample information that represents the original silhouettes and pack it into a three dimensional texture. In the rendering stage, our algorithm extracts relevant information from the texture to rebuild the silhouettes for any perspective view. Unlike previous work, our approach is based on GPU and could achieve high rendering performance. Moreover, both exterior and interior silhouettes are processed for better approximation quality. In addition to rendering acceleration, our algorithm also enables detailed silhouette visualization with minimum geometric complexity.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.1 [Computer Graphics]: Hardware Architecture: Graphics Processors; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism: Texture;en_US
dc.titleSilhouette Textureen_US
dc.description.seriesinformationSymposium on Renderingen_US


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