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dc.contributor.authorGarg, Gauraven_US
dc.contributor.authorTalvala, Eino-Villeen_US
dc.contributor.authorLevoy, Marcen_US
dc.contributor.authorLensch, Hendrik P. A.en_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:50Z
dc.date.available2014-01-27T14:55:50Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/251-262en_US
dc.description.abstractWe present a novel technique called symmetric photography to capture real world reflectance fields. The technique models the 8D reflectance field as a transport matrix between the 4D incident light field and the 4D exitant light field. It is a challenging task to acquire this transport matrix due to its large size. Fortunately, the transport matrix is symmetric and often data-sparse. Symmetry enables us to measure the light transport from two sides simultaneously, from the illumination directions and the view directions. Data-sparseness refers to the fact that sub-blocks of the matrix can be well approximated using low-rank representations. We introduce the use of hierarchical tensors as the underlying data structure to capture this data-sparseness, specifically through local rank-1 factorizations of the transport matrix. Besides providing an efficient representation for storage, it enables fast acquisition of the approximated transport matrix and fast rendering of images from the captured matrix. Our prototype acquisition system consists of an array of mirrors and a pair of coaxial projector and camera.We demonstrate the effectiveness of our system with scenes rendered from reflectance fields that were captured by our system. In these renderings we can change the viewpoint as well as relight using arbitrary incident light fields.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Digitizing and scanning; I.3.6 [Computer Graphics]: Graphics data structures and data types; I.3.7 [Computer Graphics]: Color, shading, shadowing, and textureen_US
dc.titleSymmetric Photography: Exploiting Data-sparseness in Reflectance Fieldsen_US
dc.description.seriesinformationSymposium on Renderingen_US


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