Show simple item record

dc.contributor.authorWang, Ruien_US
dc.contributor.authorNg, Renen_US
dc.contributor.authorLuebke, Daviden_US
dc.contributor.authorHumphreys, Gregen_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:42Z
dc.date.available2014-01-27T14:55:42Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/173-182en_US
dc.description.abstractReal-time shading with environment maps requires the ability to rotate the global lighting to each surface point's local coordinate frame. Although extensive previous work has studied rotation of functions represented by spherical harmonics, little work has investigated efficient rotation of wavelets. Wavelets are superior at approximating high frequency signals such as detailed high dynamic range lighting and very shiny BRDFs, but present difficulties for interactive rendering due to the lack of an analytic solution for rotation. In this paper we present an efficient computational solution for wavelet rotation using precomputed matrices. Each matrix represents the linear transformation of source wavelet bases defined in the global coordinate frame to target wavelet bases defined in sampled local frames. Since wavelets have compact support, these matrices are very sparse, enabling efficient storage and fast computation at run-time. In this paper, we focus on the application of our technique to interactive environment map rendering. We show that using these matrices allows us to evaluate the integral of dynamic lighting with dynamic BRDFs at interactive rates, incorporating efficient non-linear approximation of both illumination and reflection. Our technique improves on previous work by eliminating the need for prefiltering environment maps, and is thus significantly faster for accurate rendering of dynamic environment lighting with high frequency reflection effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism;en_US
dc.titleEfficient Wavelet Rotation for Environment Map Renderingen_US
dc.description.seriesinformationSymposium on Renderingen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record