Reconstruction of Volumetric Surface Textures for Real-Time Rendering
Abstract
Volumetric texturing is a popular technique for rendering rich 3-D detail when a polygonal surface representation would be ineffective. Although efficient algorithms for rendering volumetric textures have been known for years, capturing the richness of a real-life volumetric materials remains a challenging problem. In this paper we propose a technique for generating a volumetric representation of a complex 3-D texture with unknown reflectance and structure. From acquired reflectance data in the form of a 6-D Bidirectional Texture Function (BTF), the proposed algorithm creates an efficient volumetric representation in the form of a stack of semi-transparent layers each representing a slice through the texture s volume. In addition to negligible storage requirements, this representation is ideally suited for hardware-accelerated real-time rendering.
BibTeX
@inproceedings {10.2312:EGWR:EGSR06:019-029,
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Reconstruction of Volumetric Surface Textures for Real-Time Rendering}},
author = {Magda, Sebastian and Kriegman, David},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/019-029}
}
booktitle = {Symposium on Rendering},
editor = {Tomas Akenine-Moeller and Wolfgang Heidrich},
title = {{Reconstruction of Volumetric Surface Textures for Real-Time Rendering}},
author = {Magda, Sebastian and Kriegman, David},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3463},
ISBN = {3-905673-35-5},
DOI = {10.2312/EGWR/EGSR06/019-029}
}