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dc.contributor.authorPremoze, Simonen_US
dc.contributor.authorAshikhmin, Michaelen_US
dc.contributor.authorTessendorf, Jerryen_US
dc.contributor.authorRamamoorthi, Ravien_US
dc.contributor.authorNayar, Shreeen_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:31Z
dc.date.available2014-01-27T14:30:31Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/363-374en_US
dc.description.abstractVolumetric light transport effects are significant for many materials like skin, smoke, clouds, snow or water. In particular, one must consider the multiple scattering of light within the volume. While it is possible to simulate such media using volumetric Monte Carlo or finite element techniques, those methods are very computationally expensive. On the other hand, simple analytic models have so far been limited to homogeneous and/or optically dense media and cannot be easily extended to include strongly directional effects and visibility in spatially varying volumes. We present a practical method for rendering volumetric effects that include multiple scattering. We show an expression for the point spread function that captures blurring of radiance due to multiple scattering. We develop a general framework for incorporating this point spread function, while considering inhomogeneous media - this framework could also be used with other analytic multiple scattering models.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePractical Rendering of Multiple Scattering Effects in Participating Mediaen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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