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dc.contributor.authorAnnen, Thomasen_US
dc.contributor.authorKautz, Janen_US
dc.contributor.authorDurand, Frédoen_US
dc.contributor.authorSeidel, Hans-Peteren_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:30Z
dc.date.available2014-01-27T14:30:30Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/331-336en_US
dc.description.abstractSpherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing the incident radiance at the center of an object only is not sufficient. Previous techniques then require expensive sampling of the incident radiance field at many points distributed over the object. Our technique alleviates this costly requirement using a first-order Taylor expansion of the spherical-harmonic lighting coefficients around a point. We propose an interpolation scheme based on these gradients requiring far fewer samples (one is often sufficient). We show that the gradient of the incident-radiance spherical harmonics can be computed for little additional cost compared to the coefficients alone. We introduce a semi-analytical formula to calculate this gradient at run-time and describe how a simple vertex shader can interpolate the shading. The interpolated representation of the incident radiance can be used with any low-frequency light-transfer technique.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSpherical Harmonic Gradients for Mid-Range Illuminationen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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