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dc.contributor.authorHolzschuch, N.en_US
dc.contributor.authorAlonso, L.en_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:29Z
dc.date.available2014-01-27T14:30:29Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/275-286en_US
dc.description.abstractThe radiosity method is used for global illumination simulation in diffuse scenes, or as an intermediate step in other methods. Radiosity computations using Higher-Order wavelets achieve a compact representation of the illumination on many parts of the scene, but are more expensive near discontinuities, such as shadow boundaries. Other methods use a mesh, based on the set of discontinuities of the illumination function. The complexity of this set of discontinuities has so far proven prohibitive for large scenes, mostly because of the difficulty to robustly manage a geometrically complex set of triangles. In this paper, we present a method for computing radiosity that uses higher-order wavelet functions as a basis, and introduces discontinuities only when they simplify the resulting mesh. The result is displayed directly, without post-processing.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCombining Higher-Order Wavelets and Discontinuity Meshing: a Compact Representation for Radiosityen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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