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dc.contributor.authorRamanarayanan, G.en_US
dc.contributor.authorBala, K.en_US
dc.contributor.authorWalter, B.en_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:29Z
dc.date.available2014-01-27T14:30:29Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/265-274en_US
dc.description.abstractThis paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within an image where samples change discontinuously. They can be extracted from vector graphics representations, or explicitly added to raster images to improve sharpness. Texture lookups are then interpolated from samples while respecting these boundaries. We present results from a software implementation of this technique demonstrating quality, efficiency and low memory overhead.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleFeature-Based Texturesen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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