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dc.contributor.authorWang, Xien_US
dc.contributor.authorTong, Xinen_US
dc.contributor.authorLin, Stephenen_US
dc.contributor.authorHu, Shiminen_US
dc.contributor.authorGuo, Bainingen_US
dc.contributor.authorShum, Heung-Yeungen_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:28Z
dc.date.available2014-01-27T14:30:28Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/227-233en_US
dc.description.abstractIn this paper, we introduce a real-time algorithm to render the rich visual effects of general non-height-field geometric details, known as mesostructure. Our method is based on a five-dimensional generalized displacement map (GDM) that represents the distance of solid mesostructure along any ray cast from any point within a volumetric sample. With this GDM information, we propose a technique that computes mesostructure visibility jointly in object space and texture space which enables both control of texture distortion and efficient computation of texture coordinates and shadowing. GDM can be rendered with either local or global illumination as a per-pixel process in graphics hardware to achieve real-time rendering of general mesostructure.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGeneralized Displacement Mapsen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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