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dc.contributor.authorChan, Ericen_US
dc.contributor.authorDurand, Fredoen_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:26Z
dc.date.available2014-01-27T14:30:26Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/185-195en_US
dc.description.abstractWe present a hybrid algorithm for rendering hard shadows accurately and efficiently. Our method combines the strengths of shadow maps and shadow volumes. We first use a shadow map to identify the pixels in the image that lie near shadow discontinuities. Then, we perform the shadow-volume computation only at these pixels to ensure accurate shadow edges. This approach simultaneously avoids the edge aliasing artifacts of standard shadow maps and avoids the high fillrate consumption of standard shadow volumes. The algorithm relies on a hardware mechanism for rapidly rejecting non-silhouette pixels during rasterization. Since current graphics hardware does not directly provide this mechanism, we simulate it using available features related to occlusion culling and show that dedicated hardware support requires minimal changes to existing technology.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient Hybrid Shadow Rendering Algorithmen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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