Show simple item record

dc.contributor.authorYu, J.en_US
dc.contributor.authorMcMillan, L.en_US
dc.contributor.editorAlexander Keller and Henrik Wann Jensenen_US
dc.date.accessioned2014-01-27T14:30:21Z
dc.date.available2014-01-27T14:30:21Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-12-6en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR04/061-068en_US
dc.description.abstractWe present a framework for the direct rendering of multiperspective images. We treat multiperspective imaging systems as devices for capturing smoothly varying set of rays, and we show that under an appropriate parametrization, multiperspective images can be characterized as continuous manifolds in ray space. We use a recently introduced class of General Linear Cameras (GLC), which describe all 2D linear subspaces of rays, as primitives for constructing multiperspective images. We show GLCs when constrained by an appropriate set of rules, can be laid out to tile the image plane and, hence, generate arbitrary multiperspective renderings. Our framework can easily render a broad class of multiperspective images, such as multiperspective panoramas, neocubist style renderings, and faux-animations from still-life scenes. We also show a method to minimize distortions in multiperspective images by uniformly sampling rays on a sampling plane even when they do not share a common origin.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Framework for Multiperspective Renderingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record