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dc.contributor.authorGiraud, Tomen_US
dc.contributor.authorPaljic, Alexisen_US
dc.contributor.authorLeroy, Laureen_US
dc.contributor.editorBetty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadten_US
dc.date.accessioned2014-01-27T11:30:45Z
dc.date.available2014-01-27T11:30:45Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-47-7en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE.JVRC13.091-094en_US
dc.description.abstractA dichotomy exists in the way virtual embodiments are currently studied: embodied entities are considered by conversational approaches as other selves whereas avatar approaches study them as users' hosts. Virtual reality applications such as in our case study often propose a different, in between embodiment experience. In the context of a virtual house for sale visit, this paper aims at examining the user's self-reported embodiment perception resulting from such a hybrid experience. To induce variability in this embodiment experience, we manipulated avatar representations (high versus low anthropomorphism) and frame of reference (egocentric versus exocentric). Results show the importance of the entity humanness to foster both experiences. When controlled by humanness, having a conversational experience appears uncorrelated to an avatar experience. This highlights the need to study these hybrid experiences as a combination of both approaches.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI3.7 [Computer Graphics]en_US
dc.subjectThreeen_US
dc.subjectDimensional Graphics and Realismen_US
dc.subjectVirtual reality / Animation.en_US
dc.title''It''+''I'': Virtual Embodiments as Hybrid Experiencesen_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US


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