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dc.contributor.authorMoustakas, Konstantinosen_US
dc.contributor.editorBetty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadten_US
dc.date.accessioned2014-01-27T11:30:43Z
dc.date.available2014-01-27T11:30:43Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-47-7en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE.JVRC13.073-076en_US
dc.description.abstractThis paper presents a framework for haptic rendering in virtual environments based on distance maps over implicit support plane mappings. Initially, a rigid 3D object is modelled using support plane mappings so as to efficiently perform collision detection. Then, and after the collision queries are resolved, the surface of the 3D object can be directly reconstructed in constant time, using the equations of the support planes and the discrete distance map that encodes the distance of the object surface from the support plane. As a result analytical formulae can be extracted that provide the force feedback only as a function of the 3D object spatial transformation and position of the haptic probe. Experimental evaluation and computational complexity analysis demonstrates that the proposed approach can reduce significantly the computational cost when compared to existing collision detection and haptic rendering methodsen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.4 [Computer Graphics]en_US
dc.subjectGraphics utilitiesen_US
dc.subjectVirtual Device Interfacesen_US
dc.subjectH.5.2 [Information Interfaces and Presentation]en_US
dc.subjectUser interfacesen_US
dc.subjectHaptic I/Oen_US
dc.titleFree-form Implicit Haptic Renderingen_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US


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