dc.contributor.author | Ferrer, Vicente | en_US |
dc.contributor.author | Yang, Yifan | en_US |
dc.contributor.author | Perdomo, Alex | en_US |
dc.contributor.author | Quarles, John | en_US |
dc.contributor.editor | Betty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadt | en_US |
dc.date.accessioned | 2014-01-27T11:30:42Z | |
dc.date.available | 2014-01-27T11:30:42Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-3-905674-47-7 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE.JVRC13.057-064 | en_US |
dc.description.abstract | Background motion and visual clutter are present in almost all augmented reality applications. However, there is minimal prior work that has investigated the effects that background motion and clutter (e.g., a busy city street) can have on the perception of virtual object motion in augmented reality. To investigate these issues, we conducted an experiment in which participants' perceptions of changes in overlaid virtual object velocity were tested with several levels of background motion, background clutter, virtual object motion, and virtual object clutter. Our experiment offers a novel approach to assessing virtual object motion perception and gives new insights into the impact that background clutter and motion has on perception in augmented reality. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | H.5.1 [Information Interfaces and Presentation] | en_US |
dc.subject | Multimedia Information Systems | en_US |
dc.subject | Artificial | en_US |
dc.subject | augmented and virtual realities | en_US |
dc.title | Background Motion, Clutter, and the Impact on Virtual Object Motion Perception in Augmented Reality | en_US |
dc.description.seriesinformation | Joint Virtual Reality Conference of EGVE - EuroVR | en_US |