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dc.contributor.authorLensing, Philippen_US
dc.contributor.authorBroll, Wolfgangen_US
dc.contributor.editorBetty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadten_US
dc.date.accessioned2014-01-27T11:30:38Z
dc.date.available2014-01-27T11:30:38Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-47-7en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE.JVRC13.017-024en_US
dc.description.abstractSynthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering approaches additionally need to be sufficiently fast. In this paper we present a fast and novel global illumination approach ca-pable to realize indirect illumination for diffuse and glossy surfaces based on thousands of virtual area lights even for dynamic scenes. To achieve real-time performance we calculate indirect light influence only on sparse scene points in model-space and interpolate the results for the entire visible scene. A novel shading technique is proposed to support high-frequency indirect lighting effects such as view-dependent glossy reflections without introducing temporal incoherence in dynamic scenes. Since our approach does not require any pre-computation it may be ap-plied to Mixed Reality applications improving the visual integration of virtual content.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generaen_US
dc.subjecttionen_US
dc.subjectDisplay algorithmsen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectShadingen_US
dc.titleLightSkin: Real-Time Global Illumination for Virtual and Mixed Realityen_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVRen_US


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