dc.contributor.author | Lensing, Philipp | en_US |
dc.contributor.author | Broll, Wolfgang | en_US |
dc.contributor.editor | Betty Mohler and Bruno Raffin and Hideo Saito and Oliver Staadt | en_US |
dc.date.accessioned | 2014-01-27T11:30:38Z | |
dc.date.available | 2014-01-27T11:30:38Z | |
dc.date.issued | 2013 | en_US |
dc.identifier.isbn | 978-3-905674-47-7 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE.JVRC13.017-024 | en_US |
dc.description.abstract | Synthesizing global illumination effects is a vast field of research for both offline and real-time rendering. While the most important goals for offline rendering are realism and physical correctness, real-time rendering approaches additionally need to be sufficiently fast. In this paper we present a fast and novel global illumination approach ca-pable to realize indirect illumination for diffuse and glossy surfaces based on thousands of virtual area lights even for dynamic scenes. To achieve real-time performance we calculate indirect light influence only on sparse scene points in model-space and interpolate the results for the entire visible scene. A novel shading technique is proposed to support high-frequency indirect lighting effects such as view-dependent glossy reflections without introducing temporal incoherence in dynamic scenes. Since our approach does not require any pre-computation it may be ap-plied to Mixed Reality applications improving the visual integration of virtual content. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | I.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Genera | en_US |
dc.subject | tion | en_US |
dc.subject | Display algorithms | en_US |
dc.subject | I.3.7 [Computer Graphics] | en_US |
dc.subject | Three Dimensional Graphics and Realism | en_US |
dc.subject | Shading | en_US |
dc.title | LightSkin: Real-Time Global Illumination for Virtual and Mixed Reality | en_US |
dc.description.seriesinformation | Joint Virtual Reality Conference of EGVE - EuroVR | en_US |