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dc.contributor.authorWaldner, Manuelaen_US
dc.contributor.authorKalkusch, Michaelen_US
dc.contributor.authorSchmalstieg, Dieteren_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-27T10:56:03Z
dc.date.available2014-01-27T10:56:03Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905674-02-6en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/IPT_EGVE2007/061-068en_US
dc.description.abstractIn this paper we present a novel approach of the magic lens user interface metaphor for large-scale projectorbased displays. We altered a standard polarization-based passive stereo projection setup and employed a standard LCD panel as a purely optical, tangible magic lens device. Due to the properties of polarized light, the modified passive stereo setup can be used to separate two views a primary and a secondary layer of the projected data. A non-powered LCD panel serves as magic lens filter, as it rotates the direction of polarized light 90 degrees, providing the user a different view on the projected data. The system is arbitrarly scalable for multiple users and can be applied to numerous applications. Based on the two projection layers resulting from the proposed setup we explored interaction techniques and present some examples of the system.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Methodology and Techniques]: Interaction techniques I.3.7 [Three-Dimensional Graphics and Realism]: Virtual realityen_US
dc.titleOptical Magic Lenses and Polarization-Based Interaction Techniquesen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


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