dc.contributor.author | Hashimoto, Naoki | en_US |
dc.contributor.author | Ishida, Yoshihiko | en_US |
dc.contributor.author | Sato, Makoto | en_US |
dc.contributor.editor | Erik Kjems and Roland Blach | en_US |
dc.date.accessioned | 2014-01-27T10:42:42Z | |
dc.date.available | 2014-01-27T10:42:42Z | |
dc.date.issued | 2005 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/IPT_EGVE2005/069-078 | en_US |
dc.description.abstract | In multi-projector displays, which surround users with high-resolution images, a PC-Cluster is often used for realistic and real-time image generation. However, developing applications that support parallel processing on the PC-Cluster is quite troublesome. It is also difficult to acquire sufficient rendering performance because of the limited bandwidth of the PC-Cluster. Therefore, we aim to achieve affordable and accessible software environments for the multi-projector displays. In this paper, we describe a self-distributing software environment for inheriting existent game engines which provide basic functions of realizing virtual environments. This environment achieves minimum data communication based on a master-slave model. The communication mechanism is automatically applied to target applications by intercepting APIs. Hence we can directly exploit high-capability of the existing game engines on the multi-projector displays. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.2 [Computer Graphics]: Graphics Systems C.2.4 [Computer-Communication Networks]: Distributed Systems I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism | en_US |
dc.title | A Game Engine-based Multi-Projection Virtual Environment with System-Level Synchronization | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |