dc.contributor.author | Dunwell, Ian | en_US |
dc.contributor.author | Whelan, John C. | en_US |
dc.contributor.editor | Robert van Liere and Betty Mohler | en_US |
dc.date.accessioned | 2014-01-27T11:01:29Z | |
dc.date.available | 2014-01-27T11:01:29Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE08/119-126 | en_US |
dc.description.abstract | This paper presents a novel refinement to visual attention-based interest management in distributed virtual environments (VEs). It is suggested that in the context of a desktop VE where only limited immersion occurs, using proximity in virtual space as a primary measure of relevance may be less effective than considering the characteristics of visual interaction with the two-dimensional display. The method seeks to utilise a spotlight model of human attention in place of a proximity measure, capable of giving extremely distant clients near the centre of the display priority. In order to evaluate the technique, a series of user experiments are described which seek to study the participant's ability to detect change between techniques in a proprietary collaborative virtual environment. Two groups of users are shown to exhibit a blind preference for the spotlight method, and failed to detect a significant change when available bandwidth was reduced using this approach. The technique may be integrated alongside existing saliency-based interest management paradigms as an alternative to the distance-based factor. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Virtual Reality I.3.7 [Computer Graphics]: Three Dimensional Graphics and Realism | en_US |
dc.title | Spotlight Interest Management for Distributed Virtual Environments | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |