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dc.contributor.authorJr., Joseph J. LaViolaen_US
dc.contributor.authorForsberg, Andrew S.en_US
dc.contributor.authorHuffman, Johnen_US
dc.contributor.authorBragdon, Andrewen_US
dc.contributor.editorRobert van Liere and Betty Mohleren_US
dc.date.accessioned2014-01-27T11:01:28Z
dc.date.available2014-01-27T11:01:28Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE08/111-118en_US
dc.description.abstractWe present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment com- pares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresh- olds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects performed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. The majority of the subjects tested also felt stereo and non-isomorphic amplification was important in the 3D rotation task.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces - Evaluation/Methodologyen_US
dc.titleThe Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotationen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


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