dc.contributor.author | Jr., Joseph J. LaViola | en_US |
dc.contributor.author | Forsberg, Andrew S. | en_US |
dc.contributor.author | Huffman, John | en_US |
dc.contributor.author | Bragdon, Andrew | en_US |
dc.contributor.editor | Robert van Liere and Betty Mohler | en_US |
dc.date.accessioned | 2014-01-27T11:01:28Z | |
dc.date.available | 2014-01-27T11:01:28Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE08/111-118 | en_US |
dc.description.abstract | We present an experimental study that explores how head tracking and stereo viewing affect user performance when rotating 3D virtual objects using isomorphic and non-isomorphic rotation techniques. Our experiment com- pares isomorphic with non-isomorphic rotation utilizing four different display modes (no head tracking/no stereo, head tracking/no stereo, no head tracking/stereo, and head tracking/stereo) and two different angular error thresh- olds for task completion. Our results indicate that rotation error is significantly reduced when subjects perform the task using non-isomorphic 3D rotation with head tracking/stereo than with no head tracking/no stereo. In addition, subjects performed the rotation task with significantly less error with head tracking/stereo and no head tracking/stereo than with no head tracking/no stereo, regardless of rotation technique. The majority of the subjects tested also felt stereo and non-isomorphic amplification was important in the 3D rotation task. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces - Evaluation/Methodology | en_US |
dc.title | The Influence of Head Tracking and Stereo on User Performance with Non-Isomorphic 3D Rotation | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |