Show simple item record

dc.contributor.authorConradi, Jessicaen_US
dc.contributor.authorAlexander, Thomasen_US
dc.contributor.editorRobert van Liere and Betty Mohleren_US
dc.date.accessioned2014-01-27T11:01:28Z
dc.date.available2014-01-27T11:01:28Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905674-06-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE08/103-109en_US
dc.description.abstractUsability and, thus, success of Virtual Environments (VE) systems are closely related to the type of display used. Applicable VE-displays range from simple desktop monitors with low immersion to high-end, immersive HMDs. It is often inferred that more sophisticated displays always produce higher performance. In this paper this opinion is critically questioned. To estimate effectiveness and usability of the display measures of human performance, subjective workload, and simulator sickness serve as critical criteria. The effect of three different displays (desktop monitor, projection wall, HMD) with varying degrees of immersion on each of the criteria was analyzed empirically. In the experiment nen_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategory and Subject Descriptor: I.3.6: Computing Methodology, Computer Graphics, Methodology and Techniquesen_US
dc.titleDisplay Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sicknessen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record