dc.contributor.author | Conradi, Jessica | en_US |
dc.contributor.author | Alexander, Thomas | en_US |
dc.contributor.editor | Robert van Liere and Betty Mohler | en_US |
dc.date.accessioned | 2014-01-27T11:01:28Z | |
dc.date.available | 2014-01-27T11:01:28Z | |
dc.date.issued | 2008 | en_US |
dc.identifier.isbn | 978-3-905674-06-4 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE08/103-109 | en_US |
dc.description.abstract | Usability and, thus, success of Virtual Environments (VE) systems are closely related to the type of display used. Applicable VE-displays range from simple desktop monitors with low immersion to high-end, immersive HMDs. It is often inferred that more sophisticated displays always produce higher performance. In this paper this opinion is critically questioned. To estimate effectiveness and usability of the display measures of human performance, subjective workload, and simulator sickness serve as critical criteria. The effect of three different displays (desktop monitor, projection wall, HMD) with varying degrees of immersion on each of the criteria was analyzed empirically. In the experiment n | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Category and Subject Descriptor: I.3.6: Computing Methodology, Computer Graphics, Methodology and Techniques | en_US |
dc.title | Display Devices for Virtual Environments: Impact on Performance, Workload, and Simulator Sickness | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |