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dc.contributor.authorAndujar, C.en_US
dc.contributor.authorArgelaguet, F.en_US
dc.contributor.editorMing Lin and Roger Hubbolden_US
dc.date.accessioned2014-01-27T10:47:24Z
dc.date.available2014-01-27T10:47:24Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-33-9en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE06/101-108en_US
dc.description.abstractThe accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user s hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniquesen_US
dc.titleFriction surfaces: scaled ray-casting manipulation for interacting with 2D GUIsen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


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