dc.contributor.author | Andujar, C. | en_US |
dc.contributor.author | Argelaguet, F. | en_US |
dc.contributor.editor | Ming Lin and Roger Hubbold | en_US |
dc.date.accessioned | 2014-01-27T10:47:24Z | |
dc.date.available | 2014-01-27T10:47:24Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-33-9 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE06/101-108 | en_US |
dc.description.abstract | The accommodation of conventional 2D GUIs with Virtual Environments (VEs) can greatly enhance the possibilities of many VE applications. In this paper we present a variation of the well-known ray-casting technique for fast and accurate selection of 2D widgets over a virtual window immersed into a 3D world. The main idea is to provide a new interaction mode where hand rotations are scaled down so that the ray is constrained to intersect the active virtual window. This is accomplished by changing the control-display ratio between the orientation of the user s hand and the ray used for selection. Our technique uses a curved representation of the ray providing visual feedback of the orientation of both the input device and the selection ray. The users feeling is that they control a flexible ray that gets curved as it moves over a virtual friction surface defined by the 2D window. We have implemented this technique and evaluated its effectiveness in terms of accuracy and performance. Our experiments on a four-sided CAVE indicate that the proposed technique can increase the speed and accuracy of component selection in 2D GUIs immersed into 3D worlds. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.6 [Computer Graphics]: Methodology and Techniques - Interaction Techniques | en_US |
dc.title | Friction surfaces: scaled ray-casting manipulation for interacting with 2D GUIs | en_US |
dc.description.seriesinformation | Eurographics Symposium on Virtual Environments | en_US |