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dc.contributor.authorDachselt, R.en_US
dc.contributor.authorHübner, A.en_US
dc.contributor.editorMing Lin and Roger Hubbolden_US
dc.date.accessioned2014-01-27T10:47:24Z
dc.date.available2014-01-27T10:47:24Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-33-9en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE06/089-099en_US
dc.description.abstractA huge variety of interaction techniques was developed in the field of virtual and augmented reality. Whereas techniques for object selection, manipulation, travel, and wayfinding were covered in existing taxonomies quite in detail, application control techniques were not sufficiently deliberated yet. However, they are needed by almost every mixed reality application, e.g. for choosing from alternative objects or options. For this purpose a great variety of distinct three-dimensional menu selection techniques is available. This paper surveys existing 3D menus from the corpus of literature and classifies them according to various criteria. The taxonomy introduced here assists developers of interactive 3D applications to better evaluate their options when choosing and implementing a 3D menu technique. Since the taxonomy spans the design space for 3D menu solutions, it also aids researchers in identifying opportunities to improve or create novel virtual menu techniques.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): H.5.2 [Information Interfaces and Presentation]: User Interfaces-Interaction styles I.3.6 [Computer Graphics]: Methodology and Techniques-Interaction Techniques I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Realityen_US
dc.titleA Survey and Taxonomy of 3D Menu Techniquesen_US
dc.description.seriesinformationEurographics Symposium on Virtual Environmentsen_US


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