Show simple item record

dc.contributor.authorDrettakis, Georgeen_US
dc.contributor.authorRoussou, Mariaen_US
dc.contributor.authorTsingos, Nicolasen_US
dc.contributor.authorReche, Alexen_US
dc.contributor.authorGallo, Emmanuelen_US
dc.contributor.editorSabine Coquillart and Martin Goebelen_US
dc.date.accessioned2014-01-27T10:38:29Z
dc.date.available2014-01-27T10:38:29Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-10-Xen_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE04/157-166en_US
dc.description.abstractIn this paper we introduce an image-based 3D capture process for the creation and display of photorealistic virtual environments (VEs). The resulting VEs aim to realistically recreate existing real-world scenes that can be displayed in a range of immersive VR systems using a high-quality, view-dependent algorithm and further enhanced using advanced vegetation, shadow display algorithms and 3D sound. The scenes, an archaeological site and an urban environment, were chosen according to real-world applications in the areas of urban planning/architecture and cultural heritage education. The users in each case are able to reconstruct or manipulate elements of the VEs according to their needs, as these have been specified through a detailed user requirements survey. Furthermore, a user task analysis and scenario-based approach has been adopted for the design of the virtual prototypes and the evaluation, which is currently underway. This work is being developed in the context of the EU-funded research project CREATE and the first examples of the prototype system in use are described and demonstrated in this paper.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleImage-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environmentsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record