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dc.contributor.authorMaciel, Andersonen_US
dc.contributor.authorSarni, Sofianeen_US
dc.contributor.authorBuchwalder, Olivieren_US
dc.contributor.authorBoulic, Ronanen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.editorSabine Coquillart and Martin Goebelen_US
dc.date.accessioned2014-01-27T10:38:27Z
dc.date.available2014-01-27T10:38:27Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-10-Xen_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE04/105-112en_US
dc.description.abstractThe present paper describes the integration of a multi-finger haptic device with deformable objects in an interactive environment. Repulsive forces are synthesized and rendered independently for each finger of a user wearing a Cybergrasp force-feedback glove. Deformation and contact models are based on mass-spring systems, and the issue of the user independence is dealt with through a geometric calibration phase. Motivated by the knowledge that human hand plays a very important role in the somatosensory system, we focused on the potential of the Cybergrasp device to improve perception in Virtual Reality worlds. We especially explored whether it is possible to distinguish objects with different elasticities. Results of performance and perception tests are encouraging despite current technical and computational limitations.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMulti-Finger Haptic Rendering of Deformable Objectsen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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