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dc.contributor.authorRazzaque, Sharifen_US
dc.contributor.authorSwapp, Daviden_US
dc.contributor.authorSlater, Melen_US
dc.contributor.authorWhitton, Mary C.en_US
dc.contributor.authorSteed, Anthonyen_US
dc.contributor.editorS. Mueller and W. Stuerzlingeren_US
dc.date.accessioned2014-01-27T10:15:25Z
dc.date.available2014-01-27T10:15:25Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-535-1en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE02/123-130en_US
dc.description.abstractThis paper describes a method for allowing people to virtually move around a CAVE without ever having to turn to face the missing back wall. We describe the method, and report a pilot study of 28 participants, half of whom moved through the virtual world using a hand-held controller, and the other half used the new technique called Redirected Walking in Place (RWP). The results show that the current instantiation of the RWP technique does not result in a lower frequency of looking towards the missing wall. However, the results also show that the sense of presence in the virtual environment is significantly and negatively correlated with the amount that the back wall is seen. There is evidence that RWP does reduce the chance of seeing the blank wall for some participants. The increased sense of presence through never having to face the blank wall, and the results of this pilot study show the RWP has promise and merits further development.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRedirected Walking in Placeen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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