dc.contributor.author | Kunz, Andreas M. | en_US |
dc.contributor.author | Spagno, Christian P. | en_US |
dc.contributor.editor | S. Mueller and W. Stuerzlinger | en_US |
dc.date.accessioned | 2014-01-27T10:15:24Z | |
dc.date.available | 2014-01-27T10:15:24Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-535-1 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE02/073-080 | en_US |
dc.description.abstract | Virtual reality makes it possible to realize distributed collaborative teamwork. In this case objects can be represented three-dimensionally in different visualization installations which are connected with each other over a network [7]. Up to now the user remains mostly without consideration. For distributed collaborative teamwork the user should be visualized three-dimensionally together with the other virtual objects [14]. In the presented paper a special projection installation is described which allows simultaneous projection and acquisition of images of the users. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Technical System for Collaborative Work | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |