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dc.contributor.authorWingrave, Chadwick A.en_US
dc.contributor.authorBowman, Doug A.en_US
dc.contributor.authorRamakrishnan, Narenen_US
dc.contributor.editorS. Mueller and W. Stuerzlingeren_US
dc.date.accessioned2014-01-27T10:15:24Z
dc.date.available2014-01-27T10:15:24Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-535-1en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE02/063-072en_US
dc.description.abstractVirtual Environment interfaces are designed by implementing an interaction metaphor and comparing it to existing implementations. This technique has proven effective in desktop interfaces but the difficulty of working inside a VE remains because VE interfaces do not understand what the user is trying to do, only what the metaphor wants to do. To handle this problem, we investigated a lower-level approach in interface design of letting the user work as they wish and the interface adapting to the user s method of interaction. Two exploratory experiments were performed on the task of selection to learn how users want to work, with the results being that users do not know until guided by affordances and feedback. Discussed is the intelligent capturing and dealing with VE interface data in terms of Nuances that can represent the details of the interface.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTowards Preferences in Virtual Environment Interfacesen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


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