dc.contributor.author | Nikitin, Igor | en_US |
dc.contributor.author | Nikitina, Lialia | en_US |
dc.contributor.author | Frolov, Pavel | en_US |
dc.contributor.author | Goebbels, Gernot | en_US |
dc.contributor.author | Göbel, Martin | en_US |
dc.contributor.editor | S. Mueller and W. Stuerzlinger | en_US |
dc.date.accessioned | 2014-01-27T10:15:24Z | |
dc.date.available | 2014-01-27T10:15:24Z | |
dc.date.issued | 2002 | en_US |
dc.identifier.isbn | 1-58113-535-1 | en_US |
dc.identifier.issn | 1727-530X | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGVE/EGVE02/047-052 | en_US |
dc.description.abstract | Simulation of an object s elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation of elastic objects in Virtual Environments (VE) under real-time conditions. The approach makes use of the method of finite elements and precomputed Green s functions. The simulation is interactively visualized in fully immersive rear-projection based Virtual Environments such as the CyberStage and semi-immersive ones such as the Responsive Workbench. Using pick-ray interaction techniques the user can interactively apply forces to the object causing its deformation. Our interactive visualization module, embedded in VE system Avango, supports real time deformations of high-resolution 3D model (10,000 nodes) at a speed > 20 stereoimages/sec. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Real-time simulation of elastic objects in Virtual Environments using finite element method and precomputed Green s functions | en_US |
dc.description.seriesinformation | Eurographics Workshop on Virtual Environments | en_US |