Show simple item record

dc.contributor.authorHuitema, Henken_US
dc.contributor.authorLiere, Robert vanen_US
dc.contributor.editorJ. D. Mulder and R. van Liereen_US
dc.date.accessioned2014-01-27T09:24:58Z
dc.date.available2014-01-27T09:24:58Z
dc.date.issued2000en_US
dc.identifier.isbn3-211-83516-4en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGVE/EGVE00/115-124en_US
dc.description.abstractWe describe the zonal map, a data structure used for the visualization of large, time dependent molecular configurations in virtual environments. The governing idea of the zonal map is to use the user s line of sight to define a region of interest onto which time critical algorithms can be applied. Two examples of time critical algorithms are given: for computing and rendering of solvent-accessible surfaces of protein molecules. We show that substantial performance gains can be obtained by using the zonal map.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleTime Critical Computing and Rendering of Molecular Surfaces Using a Zonal Mapen_US
dc.description.seriesinformationEurographics Workshop on Virtual Environmentsen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record