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dc.contributor.authorPhilip, Sujinen_US
dc.contributor.authorSumma, Brianen_US
dc.contributor.authorTierny, Julienen_US
dc.contributor.authorBremer, Peer-Timoen_US
dc.contributor.authorPascucci, Valerioen_US
dc.contributor.editorFabio Marton and Kenneth Morelanden_US
dc.date.accessioned2014-01-26T17:10:28Z
dc.date.available2014-01-26T17:10:28Z
dc.date.issued2013en_US
dc.identifier.isbn978-3-905674-45-3en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV13/025-032en_US
dc.description.abstractGigapixel panoramas are an increasingly popular digital image application. They are often created as a mosaic of smaller images composited into a larger single image. The mosaic acquisition can occur over many hours causing the individual images to differ in exposure and lighting conditions. Therefore, to give the appearance of a single seamless image a blending operation is necessary. The quality of this blending depends on the magnitude of discontinuity along the boundaries between the images. Often image boundaries, or seams, are first computed to minimize this transition. Current techniques based on the multi-labeling Graph Cuts method are too slow and memory intensive for panoramas many gigapixels in size. In this paper we present a multithreaded out-of-core seam computing technique that is fast, has a small memory footprint, and gives near perfect scaling up to the number of physical cores of our test system. With this method the time required to compute image boundaries for gigapixel imagery improves from many hours (or even days) to just a few minutes on commodity hardware while still producing boundaries with energy that is on-par, if not better, than Graph Cuts.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.titleScalable Seams for Gigapixel Panoramasen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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