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dc.contributor.authorThomaszewski, B.en_US
dc.contributor.authorBlochinger, W.en_US
dc.contributor.editorAlan Heirich and Bruno Raffin and Luis Paulo dos Santosen_US
dc.date.accessioned2014-01-26T16:30:45Z
dc.date.available2014-01-26T16:30:45Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-40-1en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV06/035-042en_US
dc.description.abstractThe physically based simulation of clothes in virtual environments is a highly demanding problem. It involves both modeling the internal material properties of the textile and the interaction with the surrounding scene. We present a parallel cloth simulation approach designed for distributed memory parallel architectures, in particular clusters built of commodity components. In this paper, we focus on the parallelization of the collision handling phase. In order to cope with the high irregularity of this problem we employ a task parallel approach with fully dynamic problem decomposition. This leads to a robust algorithm, regardless of the complexity of the scene. We report on initial performance measurements indicating the usefulness of our approach.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): C.1.4 [Processor Architectures]: Parallel Architectures, G.1.3 [Numerical Analysis]: Numerical Linear Algebra, G.4.5 [Mathematical Software]: Parallel and Vector Implementations, I.3.7 [Computer Graphics]: Three- Dimensional Graphics and Realismen_US
dc.titleParallel Simulation of Cloth on Distributed Memory Architecturesen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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