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dc.contributor.authorStephens, Abeen_US
dc.contributor.authorBoulos, Solomonen_US
dc.contributor.authorBigler, Jamesen_US
dc.contributor.authorWald, Ingoen_US
dc.contributor.authorParker, Stevenen_US
dc.contributor.editorAlan Heirich and Bruno Raffin and Luis Paulo dos Santosen_US
dc.date.accessioned2014-01-26T16:30:44Z
dc.date.available2014-01-26T16:30:44Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-40-1en_US
dc.identifier.issn1727-348Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGPGV/EGPGV06/019-026en_US
dc.description.abstractDuring the end-to-end digital design of a commerical airliner, a massive amount of geometric data is produced. This data can be used for inspection or maintenance throughout the life of the aircraft. Massive model interactive ray tracing can provide maintenance personnel with the capability to easily visualize the entire aircraft at once. This paper describes the design of the renderer used to demonstrate the feasibility of integrating interactive ray tracing in a commerical aircraft inspection and maintenance scenario. We describe the feasibility demonstration involving actual personnel performing real-world tasks and the scalable architecture of the parallel shared memory renderer.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Ray tracing I.3.2 [Computer Graphics]: Distributed/network graphicsen_US
dc.titleAn Application of Scalable Massive Model Interaction using Shared-Memory Systemsen_US
dc.description.seriesinformationEurographics Symposium on Parallel Graphics and Visualizationen_US


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