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dc.contributor.authorSann, A.en_US
dc.contributor.authorMontrucchio, B.en_US
dc.contributor.authorMontuschi, P.en_US
dc.contributor.authorDemartini, C.en_US
dc.contributor.editorJ.A.Jorge and N.M.Correia and H.Jones and M.B.Kamegaien_US
dc.date.accessioned2014-01-26T16:12:33Z
dc.date.available2014-01-26T16:12:33Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83769-8en_US
dc.identifier.issn1812-7118en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGMM/egmm01/033-042en_US
dc.description.abstractIn recent years, virtual rality has shown all its potential in a large spectrum of applications: training, simulation, CAD, and so on. Although existing technologies allow the creation of immersive virtual reality browsing experiences, little has been devoted to applying this new tool to electronic commerce (e-commerce) since almost all e-commerce web sites present products in a 2D on-line catalog. In this paper we present 3D-dvshop, a dynamic 3D virtual shop: a user can build his or her own shop, choosing a set of products that will be dynamically placed in a collection of specially created 'rooms'. The use of technologies such as VRML and Java allows full 3D interaction with products. In this way, the browsing experience can be more natural, attractive, realistic, and fun.en_US
dc.publisherThe Eurographics Associationen_US
dc.title3D-dvshop: a 3D Dynamic Virtual Shopen_US
dc.description.seriesinformationEurographics Multimedia Workshopen_US


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