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dc.contributor.authorButera, Williamen_US
dc.contributor.authorBove, V. Michaelen_US
dc.contributor.authorJr.,en_US
dc.contributor.editorJ.A.Jorge and N.M.Correia and H.Jones and M.B.Kamegaien_US
dc.date.accessioned2014-01-26T16:12:31Z
dc.date.available2014-01-26T16:12:31Z
dc.date.issued2001en_US
dc.identifier.isbn3-211-83769-8en_US
dc.identifier.issn1812-7118en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGMM/egmm01/001-006en_US
dc.description.abstractThe Object-Based Media Group at the MIT Media Laboratory is developing robust, self-organizing programming models for dense ensembles of ultra-miniaturized computing nodes which are deployed by the thousands in bulk fashion, e.g. embedded into building materials. While such systems potentially offer almost unlimited computation for multimedia purposes, the individual devices contain tiny amounts of memory, lack explicit addresses, have wireless communication ranges only in the range of millimeters to centimeters, and are expected to fail at high rates. An unorthodox approach to handling of multimedia data is required in order to achieve useful, reliable work in such an environment. We describe the hardware and software strategies, and demonstrate severalexampl es showing the processing of images and sound in such a system.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSelf-Organizing Multimedia and Extremely Distributed Architecturesen_US
dc.description.seriesinformationEurographics Multimedia Workshopen_US


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