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dc.contributor.authorDoggett, Michaelen_US
dc.contributor.authorMeißner, Michaelen_US
dc.contributor.authorKanust, Ursen_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.- O. Schneideren_US
dc.date.accessioned2014-02-06T15:04:34Z
dc.date.available2014-02-06T15:04:34Z
dc.date.issued1999en_US
dc.identifier.isbn1-58113-170-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH99/007-014en_US
dc.description.abstractIn this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all voxels required for trilinear interpolation, a cubic addressing scheme, and a buffering mechanism accommodating memory latency are applied to achieve high frame-rates. A total of four off-the-shelf standard DIMM modules are required enabling up to 9 Hz (averaged over a representative set of views) for datasets of 2563 voxels, using early ray termination as the only algorithmic optimization. The presented memory architecture is a good balance of cost versus feasibility on a standard PC1 card - accepting data replication - and will be used for the VIZARD II ray casting accelerator.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectB.3.2 [Memory Structures]en_US
dc.subjectDesign Styleen_US
dc.subjectAssociative andcache Memoriesen_US
dc.subject1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processorsen_US
dc.subject1.3.3 [Computer Graphics]en_US
dc.subjectPicture/ Image Generationen_US
dc.subjectDisplay Algorithmsen_US
dc.titleA Low-Cost Memory Architecture For PCI-Based Interactive Ray Castingen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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