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dc.contributor.authorKugler, Andersen_US
dc.contributor.editorS. N. Spenceren_US
dc.date.accessioned2014-02-06T15:01:28Z
dc.date.available2014-02-06T15:01:28Z
dc.date.issued1998en_US
dc.identifier.isbn0-89791-097-Xen_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH98/113-122en_US
dc.description.abstractData path simplification in the context of reflection- and bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bump- and reflection-mapped surfaces, where the local geometry defining bump-maps is transformed on-the-fly prior to surface shading. Applying angular encoding to normal vectors results in narrower data paths and permits hardware integration of look-up tables of acceptable size. A special-purpose logic-embedded memory architecture is presented, where bump- and reflection-mapping of textured surfaces are executed by an intelligent memory device. High-performance surface shading is achieved by making use of precomputed shading- and reflection-map coordinate generation tables, and considering cache coherence of pixel-to-pixel normal vectors. Such a dedicated memory chip can easily be interfaced to a standard rasterizer, in place of texture memory to offer bump-, texture- and reflection-mapping hardware support.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectB.3.2 [Memory Structures]en_US
dc.subjectDesign Stylesen_US
dc.subjectAssociative and Cache Memoriesen_US
dc.subject1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processorsen_US
dc.subject1.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectDisplay Algorithmsen_US
dc.titleIMEM: An Intelligent Memory for Bump- and Reflection-Mappingen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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