View-independent Environment Maps
Abstract
Environment maps are widely used for approximating reflections in hardware-accelerated rendering applications. Unfortunately, the parameterizations for environment maps used in today s graphics hardware severely undersample certain directions, and can thus not be used from multiple viewing directions. Other parameterizations exist, but require operations that would be too expensive for hardware implementations. In this paper we introduce an inexpensive new parameterization for environment maps that allows us to reuse the environment map for any given viewing direction. We describe how, under certain restrictions, these maps can be used today in standard OpenGL implementations. Furthermore, we explore how OpenGL could be extended to support this kind of environment map more directly.
BibTeX
@inproceedings {10.2312:EGGH:EGGH98:039-045,
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {S. N. Spencer},
title = {{View-independent Environment Maps}},
author = {Heidrich, Wolfgang and Seidel, Hans-Peter},
year = {1998},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-097-X},
DOI = {10.2312/EGGH/EGGH98/039-045}
}
booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
editor = {S. N. Spencer},
title = {{View-independent Environment Maps}},
author = {Heidrich, Wolfgang and Seidel, Hans-Peter},
year = {1998},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {0-89791-097-X},
DOI = {10.2312/EGGH/EGGH98/039-045}
}
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