dc.contributor.author | Eyles, John | en_US |
dc.contributor.author | Molnar, Steven | en_US |
dc.contributor.author | Poulton, John | en_US |
dc.contributor.author | Greer, Trey | en_US |
dc.contributor.author | Lastra, Anselmo | en_US |
dc.contributor.author | England, Nick | en_US |
dc.contributor.author | Westover, Lee | en_US |
dc.contributor.editor | A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider | en_US |
dc.date.accessioned | 2014-02-06T14:57:00Z | |
dc.date.available | 2014-02-06T14:57:00Z | |
dc.date.issued | 1997 | en_US |
dc.identifier.isbn | 0-89791-961-0 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH97/057-067 | en_US |
dc.description.abstract | PixelFlow is an architecture for high-speed, highly realistic image generation, based on the techniques of object-parallelism and image composition. Its initial architecture was described in [MOLN92]. After development by the original team of researchers at the University of North Carolina, and codevelopment with industry partners, Division Ltd. and Hewlett- Packard, PixelFlow now is a much more capable system than initially conceived and its hardware and software systems have evolved considerably. This paper describes the final realization of PixelFlow, along with hardware and software enhancements heretofore unpublished. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | C.5.4 [Computer System Implementation] | en_US |
dc.subject | VLSI Systems | en_US |
dc.subject | 1.3.1 [Computer Graphics] | en_US |
dc.subject | Hardware Architecture | en_US |
dc.subject | 1.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image Generation | en_US |
dc.subject | 1.3.7 [Computer Graphics] | en_US |
dc.subject | Three | en_US |
dc.subject | Dimensional Graphics and Realism. | en_US |
dc.title | PixelFlow: The Realization | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |