dc.contributor.author | Schilling, Andreas | en_US |
dc.contributor.editor | A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider | en_US |
dc.date.accessioned | 2014-02-06T14:56:58Z | |
dc.date.available | 2014-02-06T14:56:58Z | |
dc.date.issued | 1997 | en_US |
dc.identifier.isbn | 0-89791-961-0 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH97/007-015 | en_US |
dc.description.abstract | A growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | 1.3.1 [Computer Graphics] | en_US |
dc.subject | Hardware Architecture | en_US |
dc.subject | Graphics Processors | en_US |
dc.subject | Raster Display Devices | en_US |
dc.subject | 1.3.3 [Computer Graphics] | en_US |
dc.subject | Picture/Image generation. | en_US |
dc.title | Towards Real-Time Photorealistic Rendering: Challenges and Solutions | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |