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dc.contributor.authorSchilling, Andreasen_US
dc.contributor.editorA. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneideren_US
dc.date.accessioned2014-02-06T14:56:58Z
dc.date.available2014-02-06T14:56:58Z
dc.date.issued1997en_US
dc.identifier.isbn0-89791-961-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH97/007-015en_US
dc.description.abstractA growing number of real-time applications need graphics with photorealistic quality, especially in the field of training (virtual operation, driving and flightsimulation), but also in the areas of design or ergonomic research. We take a closer look at main deficiencies of today s real time graphics hardware and present solutions for several of the identified problems in the areas of antialiasing and texture-. bump- and reflection mapping. In the second part of the paper, a new method for antialiasing bump maps is explained in more detail.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject1.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectGraphics Processorsen_US
dc.subjectRaster Display Devicesen_US
dc.subject1.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image generation.en_US
dc.titleTowards Real-Time Photorealistic Rendering: Challenges and Solutionsen_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US


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