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dc.contributor.authorDoggett, Michael C.en_US
dc.contributor.authorHellestrand, Graham R.en_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:27:12Z
dc.date.available2014-02-06T14:27:12Z
dc.date.issued1994en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH94/095-102en_US
dc.description.abstractThis paper describes a new architecture for generat ing smoothly shaded two dimensional images of volume data. This architecture fits into an image synthesis pipeline and uses only simple arithmetic operations and a look-up table to generate two dimensional images in real time. The shading algorithm is an extensioll of the grey-level gradient algorithm for shading volume data. The shading technique produces smooth images for vox elized geometrical data and sampled volume data. Im age synthesis from volume data in real time is an impor tant technique in visualization and graphics systems.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA hardware architecture for video rate smooth shading of Volume dataen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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