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dc.contributor.authorKawai, Toshiyukien_US
dc.contributor.authorKami, M.en_US
dc.contributor.authorTeranishi, Tadamasaen_US
dc.contributor.authorAbeki, Jun-ichien_US
dc.contributor.authorOhnishi, Hironobuen_US
dc.contributor.editorW. Strasseren_US
dc.date.accessioned2014-02-06T14:27:10Z
dc.date.available2014-02-06T14:27:10Z
dc.date.issued1994en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH94/028-035en_US
dc.description.abstractThis paper describes a parallel processing scheme for bidirectional ray tracing which improves the reality of the image drastically. It is organized from two stages, i.e. light ray tracing and viewing ray tracing. In light ray tracing, pairs of a light source and an element of objects are distributed to each processor dynamically. In viewing ray tracing, we use a screen subdivision al gorithm. Our system consists of 86 transputers. All of the scene data are placed on shared memories, and only the required parts of them can be transferred to the cache memory on each processor by means of DMA on-the-Hy. We also show some experimental results.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Parallel Implementation of Bidirectional Ray Tracing on Transputer-based Systemen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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