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dc.contributor.authorHebert, M-P.en_US
dc.contributor.authorMcNeill, M. D. J.en_US
dc.contributor.authorShah, B.en_US
dc.contributor.authorGrimsdale, R. 1.en_US
dc.contributor.authorLister, P. F.en_US
dc.contributor.editorRichard Grimsdale and Arie Kaufmanen_US
dc.date.accessioned2014-02-06T14:11:48Z
dc.date.available2014-02-06T14:11:48Z
dc.date.issued1990en_US
dc.identifier.isbn3-540-54291-4en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH90/069-083en_US
dc.description.abstractMultiprocessor systems are well suited to ray tracing, since each ray can be traced independently. However, the large databases required to model complex scenes create problems of data access. In this paper we propose a multiprocessor architecture for ray tracing which removes the need for duplication of the database at processor level. The database is held on a group processor basis, and resides in shared memory. Many of these groups, or clusters, can be replicated to form a highly parallel multiprocessing system. Results of a software simulation of the architecture are promising, indicating that a large number of processors per cluster is possible.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMARTI-A Multiprocessor Architecture for Ray Tracing Imagesen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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