dc.contributor.author | Schilling, Andreas | en_US |
dc.contributor.editor | Richard Grimsdale and Arie Kaufman | en_US |
dc.date.accessioned | 2014-02-06T14:11:47Z | |
dc.date.available | 2014-02-06T14:11:47Z | |
dc.date.issued | 1990 | en_US |
dc.identifier.isbn | 3-540-54291-4 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH90/053-066 | en_US |
dc.description.abstract | "The scan conversion of simple primitives, e.g., vectors and triangles has been worked on in many different ways. General descriptions of algorithms often do not consider 'minor' problems, that can be difficult to solve in practical implementation. Some of these problems are addressed in the following and ways to solve them are presentedl .The paper consists of two parts. The first part deals with the scan conversion of triangles, the second part describes the implementation of two vector drawing algorithms." | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Some Practical Aspects of Rendering | en_US |
dc.description.seriesinformation | Eurographics Workshop on Graphics Hardware | en_US |