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dc.contributor.authorKaufman, Arieen_US
dc.contributor.editorA. A. M.Kuijken_US
dc.date.accessioned2014-02-06T14:05:00Z
dc.date.available2014-02-06T14:05:00Z
dc.date.issued1988en_US
dc.identifier.isbn3-540-53488-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH88/085-102en_US
dc.description.abstractThe voxblt Engine (vE) is a 3D frame-buffer processor which manipulates and processes ''3~ bitmaps"" (voxel maps) stored in a cubic frame buffer of voxels. The vE is the 3D counterpart of the 20 frame buffer processor, which is an extended version of the 20 bitbl/ and RasterOps engines.The primitives of the vE are subcubes of the cubic frame buffer and are of three kinds: rooms (3D windows), jacks (3D cursors), and figurines (3D ,cons). In addition to manipUlating these primitives, the vE also serves as a monitor for interaction, as an interfaoe for 3D input devices, and as a channel for inputling into the cubic frame buffer 3D voxel images from either 3D scanners or a voxel image database. The vE has been developed as part of the CUBE system, In which it operates as an Independent processor executing its own commands stored in a 3D frame-buffer display list. A room manager, which is the 3D counterpart of the 20 Window manager, has been implemented on top cf the vEen_US
dc.publisherThe Eurographics Associationen_US
dc.titleThe voxblt Engine: A Voxel Frame Buffer Processoren_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


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