Show simple item record

dc.contributor.authorMuntean, T.en_US
dc.contributor.authorWaille, Ph.en_US
dc.contributor.editorA. A. M.Kuijken_US
dc.date.accessioned2014-02-06T14:04:59Z
dc.date.available2014-02-06T14:04:59Z
dc.date.issued1988en_US
dc.identifier.isbn3-540-53488-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH88/041-051en_US
dc.description.abstractSolving time critical problems requires a computing power of an order of magnitude greater than todays available conventional computers. The use of massively parallel architectures appears to be an attractive and effective way towards the required performances. The ray tracing technique is known as the best synthesis method for the construction of realistic images but also as the most time consuming. Computation time of several hours per image on a conventional mainframe is usual. Fortunately, this technique exhibits a huge amount of potential parallelism and therefore massively parallel architectures fit well and straightforwardly. This paper presents an efficient implementation of the ray tracing algorithm on a dedicated network of transputers. The INMOS's transputers are a family of monochip processors specially designed for parallel, asynchronous architectures without shared memory.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Massively Parallel Approach for the Design of a Raytracing Oriented Architectureen_US
dc.description.seriesinformationEurographics workshop on Graphics Hardwareen_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record