High Quality Normal Map Compression
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Date
2006Author
Munkberg, Jacob
Akenine-Möller, Tomas
Ström, Jacob
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Show full item recordAbstract
Normal mapping is a widely used technique in real-time graphics, but so far little research has focused on compressing normal maps. Therefore, we present several simple techniques that improve the quality of ATI s 3Dc normal map compression algorithm. We use varying point distributions, rotation, and differential encoding. On average, this improves the peak-signal-to-noise-ratio by 3 dB, which is clearly visible in rendered images. Our algorithm also allows us to better handle slowly varying normals, which often occurs in real-world normal maps. We also describe the decoding process in detail.
BibTeX
@inproceedings {10.2312:EGGH:EGGH06:095-101,
booktitle = {Graphics Hardware},
editor = {Marc Olano and Philipp Slusallek},
title = {{High Quality Normal Map Compression}},
author = {Munkberg, Jacob and Akenine-Möller, Tomas and Ström, Jacob},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-905673-37-1},
DOI = {10.2312/EGGH/EGGH06/095-101}
}
booktitle = {Graphics Hardware},
editor = {Marc Olano and Philipp Slusallek},
title = {{High Quality Normal Map Compression}},
author = {Munkberg, Jacob and Akenine-Möller, Tomas and Ström, Jacob},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-905673-37-1},
DOI = {10.2312/EGGH/EGGH06/095-101}
}