dc.contributor.author | Han, Bo | en_US |
dc.contributor.author | Zhou, Bingfeng | en_US |
dc.contributor.editor | Marc Olano and Philipp Slusallek | en_US |
dc.date.accessioned | 2013-10-28T10:04:57Z | |
dc.date.available | 2013-10-28T10:04:57Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.isbn | 3-905673-37-1 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH06/079-086 | en_US |
dc.description.abstract | To accelerate computation intensive video decoding tasks, we present a novel framework to offload most decoding operations to current GPUs. Our method is based on rendering graphics points and suitable for block-based video standards. By representing video blocks as graphics points, we achieve great flexibility and high parallelism to utilize the GPU s pipelined stream processing architecture. The computational resources within texture units and blending units are also exploited to facilitate computations. We propose a high performance implementation of IDCT on GPUs, which efficiently excludes most zero-value coefficients to save the bandwidth and the computations. Compared with the existing quad-based representation, our point based implementation of MC greatly reduces data transfer and redundancy. We have demonstrated the efficiency of our proposed framework by a MPEG-2 decoder. Our results indicate a significant improvement over prior CPU and GPU solutions. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Graphics hardware | en_US |
dc.title | Efficient Video Decoding on GPUs by Point Based Rendering | en_US |
dc.description.seriesinformation | Graphics Hardware | en_US |