Minimum Triangle Separation for Correct Z-Buffer Occlusion
Abstract
We show that, and how, window coordinate precision (the representations of xwin and ywin), field of view, and error accumulated by single-precision mapping arithmetic contribute to, and sometimes dominate, effective zbuffer resolution. Our results are developed analytically, then verified through simulation. Using our approach system designers can allocate numeric precision more efficiently, and programmers can more confidently predict the minimum triangle-to-triangle separation required to ensure correct z-buffer occlusion.
BibTeX
@inproceedings {10.2312:EGGH:EGGH06:027-030,
booktitle = {Graphics Hardware},
editor = {Marc Olano and Philipp Slusallek},
title = {{Minimum Triangle Separation for Correct Z-Buffer Occlusion}},
author = {Akeley, Kurt and Su, Jonathan},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-905673-37-1},
DOI = {10.2312/EGGH/EGGH06/027-030}
}
booktitle = {Graphics Hardware},
editor = {Marc Olano and Philipp Slusallek},
title = {{Minimum Triangle Separation for Correct Z-Buffer Occlusion}},
author = {Akeley, Kurt and Su, Jonathan},
year = {2006},
publisher = {The Eurographics Association},
ISSN = {1727-3471},
ISBN = {3-905673-37-1},
DOI = {10.2312/EGGH/EGGH06/027-030}
}