dc.contributor.author | Samanta, Rudrajit | en_US |
dc.contributor.author | Funkhouser, Thomas | en_US |
dc.contributor.author | Li, Kai | en_US |
dc.contributor.author | Singh, Jaswinder Pal | en_US |
dc.contributor.editor | I. Buck and G. Humphreys and P. Hanrahan | en_US |
dc.date.accessioned | 2013-10-28T09:57:05Z | |
dc.date.available | 2013-10-28T09:57:05Z | |
dc.date.issued | 2000 | en_US |
dc.identifier.isbn | 1-58113-257-3 | en_US |
dc.identifier.issn | 1727-3471 | en_US |
dc.identifier.uri | http://dx.doi.org/10.2312/EGGH/EGGH00/097-108 | en_US |
dc.description.abstract | We investigate a new hybrid of sort-first and sort-last approach for parallel polygon rendering, using as a target platform a cluster of PCs. Unlike previous methods that statically partition the 3D model and/or the 2D image, our approach performs dynamic, viewdependent and coordinated partitioning of both the 3D model and the 2D image. Using a specific algorithm that follows this approach, we show that it performs better than previous approaches and scales better with both processor count and screen resolution. Overall, our algorithm is able to achieve interactive frame rates with efficiencies of 55.0% to 70.5% during simulations of a system with 64 PCs. While it does have potential disadvantages in client-side processing and in dynamic data management which also stem from its dynamic, view-dependent nature these problems are likely to diminish with technology trends in the future. | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Hybrid Sort-First and Sort-Last Parallel Rendering with a Cluster of PCs | en_US |
dc.description.seriesinformation | SIGGRAPH/Eurographics Workshop on Graphics Hardware | en_US |